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Mazix Studios

MazixStudios

XR & spatial computing

Spatial products fail when tracking, interaction, and the backend are built by different teams. Mazix owns that whole path: the device, the scene, and the data that leaves it.

What is included

  • Meta Quest, PICO, and OpenXR applications
  • 6DoF interaction and hand or controller input
  • Enterprise glasses workflows
  • Peripheral cameras tied into the session
  • Spatial UI that stays out of the way of the task

Typical stack

  • Unity
  • Unity URP
  • OpenXR
  • Meta XR SDK
  • XR Interaction Toolkit
  • Meta Quest 2
  • Meta Quest 3
  • PICO
  • SteamVR
  • RealWear
  • Vuforia
  • CloudXR
  • 6DoF
  • Hand tracking
  • Controllers
  • Passthrough
  • Spatial anchors
  • Easy Build System
  • Android

Tell us what you need built.

A short note on the device, the user, and the deadline is enough to start.

Start a project