Services
XR & spatial computing
Spatial products fail when tracking, interaction, and the backend are built by different teams. Mazix owns that whole path: the device, the scene, and the data that leaves it.
What is included
- Meta Quest, PICO, and OpenXR applications
- 6DoF interaction and hand or controller input
- Enterprise glasses workflows
- Peripheral cameras tied into the session
- Spatial UI that stays out of the way of the task
Typical stack
- Unity
- Unity URP
- OpenXR
- Meta XR SDK
- XR Interaction Toolkit
- Meta Quest 2
- Meta Quest 3
- PICO
- SteamVR
- RealWear
- Vuforia
- CloudXR
- 6DoF
- Hand tracking
- Controllers
- Passthrough
- Spatial anchors
- Easy Build System
- Android
Tell us what you need built.
A short note on the device, the user, and the deadline is enough to start.
